ABOUT

 

Ryan (Sung-Hun) Lim

Senior Modeler, Concept Artist at Scanline VFX

 

Summary

Experienced artist, working in the Film / Game industry. Specializing in the Sculpting ,design and build of creatures/character and CG production models.

 

Specialties
CG Modeling, Concept Art, Digital sculpture, Creature Design and Managing Asset

 

Software
- Maya, ZBrush, Mudbox, Topogun
- Mari, UVlayout, Cylice, Photoshop
- Rendermen, Vray, Mental Ray, Unreal Engine 3, Linux

 

Experience

 

Senior Modeler, Concept Artist at Scanline VFX ( present)

- Captain Ameria: The Winter Soldier(2014) — Senior Modeler

Lead / Senior Modeler, Concept Artist at The Moving Picture Company (2009 – 2013)

Heading the look and build of the digital creatures as well as contributing concept art
Creature/Character Design – CG Sculpture – Asset Modeling
Visual Effects/Management/Supervision

- Maleficent (2014) ———————————– Senior Modeler
- The Amazing Spider-Man 2 (2014)————– Senior Creature Modeler / Concept Artist
- 300: Rise of an Empire (2014) ——————- Senior Modeler
- Percy Jackson: Sea of Monsters (2013) —— Senior Creature Modeler / Concept Artist
- Man of Steel (2013) ——————————— Senior Modeler
- The Seventh Son (2013) —————————- Lead Modeler
- Elysium (2013) —————————————- Lead Modeler / Concept Artist
- Jack the Giant Slayer (2013) ———————- Lead Modeler / Concept Artist
- Journey 2: The Mysterious Island (2011) ——- Creature Modeler / Concept Artist
- Fast Five (2011)   ————————————- CG Modeler
- Source Code (2011) ———————————- CG Modeler
- The Big Year (2011) ———————————- CG Modeler
- Sucker Punch (2011) ——————————— Creature Modeler / Concept Artist
- Percy Jackson : The Lightning Thief (2010) —- Creature Modeler / Concept Artist

 

Character & Creature Modeler at EA/Bioware (2005-2009)

Create character/creature modeling and texturing for next generation game (XBOX360,PS3)

- Dragon Age  (2006-2009)  ————————- Creature / Character Modeler
- Mass Effects (2005-2006)  ———————— Character Modeler

 

CG Modeler / Illustrator at Pixologic (2005)
- Make a 3D Character Modeling for “Siggraph Demo Illustration” Zbrush ( Contract )

- Zbrush beta tester 4.0

 

CG Modeler & Animator at Mun Wha BroadCasting (MBC) (2004)
Logo Animation ( Contract ) – Korea

 

Instructor at Sony Art School (2003-2004)
Instructor / Maya ( Full-time ) – Korea

 

Education
Vancouver Film School
Diploma, 3D Animation& Visual Effect, 2004 – 2005 ( Scholarship )

 

Honors and Awards
2011′ Nominated for Autodesk Master Award
2007′ Digital Artists Master Class ( Character Modeling 2 ) by Ballistic
2006′ Digital Art Master Vol1 by 3Dtotal
2005′ Awarded honourable mentions Rhythm & Hues Scholarship
2004′ Vancouver Film School ( Scholarship )
2004′ Competing ANIMA MUNDI-12th Int’l Animation Festival
2004′ Screening for Hiroshima Animation Festival
2004′ Won Gold Flower Award of CGLAND Animation Competition
2004′ Won Silver Award of Alias/Wavefront Korea Competition
2003′ Won Gold Award of Creating 3D game competition
2003′ Screening for Ottawa International student animation festival
2003′ Screening for SICAF(Seoul International Cartoon and Animation Festival
2003′ Screening for BASFF (Busan Asian Short Film Festival)
2002′ Won Silver Award of “Alias/Wavefront Korea Competition”