RESUME
Ryan Lim
Lead Modeler at Moving Picture Company (MPC vancouver)
Summary
7 years experienced modeler, Creature, Character and Concept artist for VFX film and Next-Gen Game.
Specialties
Complete understanding of character creation pipeline for in game or cinematic use.
Software
- 3Dmax, Maya, ZBrush, Mudbox, Topogun
- Body Paint, Unfold3D,3Dcoat, UVlayout, Cylice, Photoshop
- Rendermen, Brazil, Mental Ray, Unreal Engine 3, Linux
Experience
Lead Modeler at The Moving Picture Company (2009 – present)
Concept and Creature artist at Moving Picture Company Film industry (MPC)
- Jack the Giant Killer (2012)
- Journey 2: The Mysterious Island (2011)
- Fast Five (2011)
- Source Code (2011)
- The Big Year (2011)
- Sucker Punch (2011)
- Percy Jackson & the Olympians: The Lightning Thief (2010)
Freelance Character Artist (2009)
I am a freelance character artist focused mainly on Realistic character or Creature. My services
include high and low poly game modeling, Character creation for game trailer, Illustration for
Advertise.
- Universal Studio – Doom – USA
- Nintendo – Zelda – JAPAN,USA
- Wizards of Coast – Djin – USA
- First4Figure – Figure – UK
- Ndoors – Atlantica – Korea
- Wemade – Changchun – Korea
Character & Creature Artist at Bioware (2005-2009)
I was in the character development team for Mass Effect, Mainly focus on Next generation
character model, Creating Sc-fi creature, character and vehicle. Fully understand Unreal3 editor, so
I can proudly say Mass effect has great character visualization.
also I was a Lead Creature character artist for Dragon Age, made a all plan for creature, and work
closely with technical animator for rigging , fully understand anatomy for organic character and
creature,
- 2006-2009 Character Artist in Dragon Age
- 2005-2006 Character Artist in Mass Effect
3D Modeler at Pixologic (2005)
Make a 3D Character Modeling for “Siggraph Demo Illustration” Zbrush ( Contract )
3D Modeler & Animator at Mun Wha BroadCasting (MBC) (2004)
Logo Animation ( Contract ) – Korea
Instructor at Sony Art School (2003-2004)
Instructor / Maya ( Full-time ) – Korea
Education
Vancouver Film School
Diploma, 3D Animation& Visual Effect, 2004 – 2005 ( Scholarship )
Honors and Awards
2007′ Digital Artists Master Class ( Character Modeling 2 ) by Ballistic
2006′ Digital Art Master Vol1 by 3Dtotal
2005′ Awarded honourable mentions Rhythm & Hues Scholarship
2004′ Vancouver Film School ( Scholarship )
2004′ Competing ANIMA MUNDI-12th Int’l Animation Festival
2004′ Screening for Hiroshima Animation Festival
2004′ Won Gold Flower Award of CGLAND Animation Competition
2004′ Won Silver Award of Alias/Wavefront Korea Competition
2003′ Won Gold Award of Creating 3D game competition
2003′ Screening for Ottawa International student animation festival
2003′ Screening for SICAF(Seoul International Cartoon and Animation Festival
2003′ Screening for BASFF (Busan Asian Short Film Festival)
2002′ Won Silver Award of “Alias/Wavefront Korea Competition”
